Monday, December 26, 2011

Sex or Gender

!±8± Sex or Gender

Alan Pease, author of a book titled "Why Men Don't Listen and Women Can't Read Maps", believes that women are spatially-challenged compared to men. The British firm, Admiral Insurance, conducted a study of half a million claims. They found that "women were almost twice as likely as men to have a collision in a car park, 23 percent more likely to hit a stationary car, and 15 percent more likely to reverse into another vehicle" (Reuters).

Yet gender "differences" are often the outcomes of bad scholarship. Consider Admiral insurance's data. As Britain's Automobile Association (AA) correctly pointed out - women drivers tend to make more short journeys around towns and shopping centers and these involve frequent parking. Hence their ubiquity in certain kinds of claims. Regarding women's alleged spatial deficiency, in Britain, girls have been outperforming boys in scholastic aptitude tests - including geometry and maths - since 1988.

On the other wing of the divide, Anthony Clare, a British psychiatrist and author of "On Men" wrote:

"At the beginning of the 21st century it is difficult to avoid the conclusion that men are in serious trouble. Throughout the world, developed and developing, antisocial behavior is essentially male. Violence, sexual abuse of children, illicit drug use, alcohol misuse, gambling, all are overwhelmingly male activities. The courts and prisons bulge with men. When it comes to aggression, delinquent behavior, risk taking and social mayhem, men win gold."

Men also mature later, die earlier, are more susceptible to infections and most types of cancer, are more likely to be dyslexic, to suffer from a host of mental health disorders, such as Attention Deficit Hyperactivity Disorder (ADHD), and to commit suicide.

In her book, "Stiffed: The Betrayal of the American Man", Susan Faludi describes a crisis of masculinity following the breakdown of manhood models and work and family structures in the last five decades. In the film "Boys don't Cry", a teenage girl binds her breasts and acts the male in a caricatural relish of stereotypes of virility. Being a man is merely a state of mind, the movie implies.

But what does it really mean to be a "male" or a "female"? Are gender identity and sexual preferences genetically determined? Can they be reduced to one's sex? Or are they amalgams of biological, social, and psychological factors in constant interaction? Are they immutable lifelong features or dynamically evolving frames of self-reference?

Certain traits attributed to one's sex are surely better accounted for by cultural factors, the process of socialization, gender roles, and what George Devereux called "ethnopsychiatry" in "Basic Problems of Ethnopsychiatry" (University of Chicago Press, 1980). He suggested to divide the unconscious into the id (the part that was always instinctual and unconscious) and the "ethnic unconscious" (repressed material that was once conscious). The latter is mostly molded by prevailing cultural mores and includes all our defense mechanisms and most of the superego.

So, how can we tell whether our sexual role is mostly in our blood or in our brains?

The scrutiny of borderline cases of human sexuality - notably the transgendered or intersexed - can yield clues as to the distribution and relative weights of biological, social, and psychological determinants of gender identity formation.

The results of a study conducted by Uwe Hartmann, Hinnerk Becker, and Claudia Rueffer-Hesse in 1997 and titled "Self and Gender: Narcissistic Pathology and Personality Factors in Gender Dysphoric Patients", published in the "International Journal of Transgenderism", "indicate significant psychopathological aspects and narcissistic dysregulation in a substantial proportion of patients." Are these "psychopathological aspects" merely reactions to underlying physiological realities and changes? Could social ostracism and labeling have induced them in the "patients"?

The authors conclude:

"The cumulative evidence of our study ... is consistent with the view that gender dysphoria is a disorder of the sense of self as has been proposed by Beitel (1985) or Pfäfflin (1993). The central problem in our patients is about identity and the self in general and the transsexual wish seems to be an attempt at reassuring and stabilizing the self-coherence which in turn can lead to a further destabilization if the self is already too fragile. In this view the body is instrumentalized to create a sense of identity and the splitting symbolized in the hiatus between the rejected body-self and other parts of the self is more between good and bad objects than between masculine and feminine."

Freud, Kraft-Ebbing, and Fliess suggested that we are all bisexual to a certain degree. As early as 1910, Dr. Magnus Hirschfeld argued, in Berlin, that absolute genders are "abstractions, invented extremes". The consensus today is that one's sexuality is, mostly, a psychological construct which reflects gender role orientation.

Joanne Meyerowitz, a professor of history at Indiana University and the editor of The Journal of American History observes, in her recently published tome, "How Sex Changed: A History of Transsexuality in the United States", that the very meaning of masculinity and femininity is in constant flux.

Transgender activists, says Meyerowitz, insist that gender and sexuality represent "distinct analytical categories". The New York Times wrote in its review of the book: "Some male-to-female transsexuals have sex with men and call themselves homosexuals. Some female-to-male transsexuals have sex with women and call themselves lesbians. Some transsexuals call themselves asexual."

So, it is all in the mind, you see.

This would be taking it too far. A large body of scientific evidence points to the genetic and biological underpinnings of sexual behavior and preferences.

The German science magazine, "Geo", reported recently that the males of the fruit fly "drosophila melanogaster" switched from heterosexuality to homosexuality as the temperature in the lab was increased from 19 to 30 degrees Celsius. They reverted to chasing females as it was lowered.

The brain structures of homosexual sheep are different to those of straight sheep, a study conducted recently by the Oregon Health & Science University and the U.S. Department of Agriculture Sheep Experiment Station in Dubois, Idaho, revealed. Similar differences were found between gay men and straight ones in 1995 in Holland and elsewhere. The preoptic area of the hypothalamus was larger in heterosexual men than in both homosexual men and straight women.

According an article, titled "When Sexual Development Goes Awry", by Suzanne Miller, published in the September 2000 issue of the "World and I", various medical conditions give rise to sexual ambiguity. Congenital adrenal hyperplasia (CAH), involving excessive androgen production by the adrenal cortex, results in mixed genitalia. A person with the complete androgen insensitivity syndrome (AIS) has a vagina, external female genitalia and functioning, androgen-producing, testes - but no uterus or fallopian tubes.

People with the rare 5-alpha reductase deficiency syndrome are born with ambiguous genitalia. They appear at first to be girls. At puberty, such a person develops testicles and his clitoris swells and becomes a penis. Hermaphrodites possess both ovaries and testicles (both, in most cases, rather undeveloped). Sometimes the ovaries and testicles are combined into a chimera called ovotestis.

Most of these individuals have the chromosomal composition of a woman together with traces of the Y, male, chromosome. All hermaphrodites have a sizable penis, though rarely generate sperm. Some hermaphrodites develop breasts during puberty and menstruate. Very few even get pregnant and give birth.

Anne Fausto-Sterling, a developmental geneticist, professor of medical science at Brown University, and author of "Sexing the Body", postulated, in 1993, a continuum of 5 sexes to supplant the current dimorphism: males, merms (male pseudohermaphrodites), herms (true hermaphrodites), ferms (female pseudohermaphrodites), and females.

Intersexuality (hermpahroditism) is a natural human state. We are all conceived with the potential to develop into either sex. The embryonic developmental default is female. A series of triggers during the first weeks of pregnancy places the fetus on the path to maleness.

In rare cases, some women have a male's genetic makeup (XY chromosomes) and vice versa. But, in the vast majority of cases, one of the sexes is clearly selected. Relics of the stifled sex remain, though. Women have the clitoris as a kind of symbolic penis. Men have breasts (mammary glands) and nipples.

The Encyclopedia Britannica 2003 edition describes the formation of ovaries and testes thus:

"In the young embryo a pair of gonads develop that are indifferent or neutral, showing no indication whether they are destined to develop into testes or ovaries. There are also two different duct systems, one of which can develop into the female system of oviducts and related apparatus and the other into the male sperm duct system. As development of the embryo proceeds, either the male or the female reproductive tissue differentiates in the originally neutral gonad of the mammal."

Yet, sexual preferences, genitalia and even secondary sex characteristics, such as facial and pubic hair are first order phenomena. Can genetics and biology account for male and female behavior patterns and social interactions ("gender identity")? Can the multi-tiered complexity and richness of human masculinity and femininity arise from simpler, deterministic, building blocks?

Sociobiologists would have us think so.

For instance: the fact that we are mammals is astonishingly often overlooked. Most mammalian families are composed of mother and offspring. Males are peripatetic absentees. Arguably, high rates of divorce and birth out of wedlock coupled with rising promiscuity merely reinstate this natural "default mode", observes Lionel Tiger, a professor of anthropology at Rutgers University in New Jersey. That three quarters of all divorces are initiated by women tends to support this view.

Furthermore, gender identity is determined during gestation, claim some scholars.

Milton Diamond of the University of Hawaii and Dr. Keith Sigmundson, a practicing psychiatrist, studied the much-celebrated John/Joan case. An accidentally castrated normal male was surgically modified to look female, and raised as a girl but to no avail. He reverted to being a male at puberty.

His gender identity seems to have been inborn (assuming he was not subjected to conflicting cues from his human environment). The case is extensively described in John Colapinto's tome "As Nature Made Him: The Boy Who Was Raised as a Girl".

HealthScoutNews cited a study published in the November 2002 issue of "Child Development". The researchers, from City University of London, found that the level of maternal testosterone during pregnancy affects the behavior of neonatal girls and renders it more masculine. "High testosterone" girls "enjoy activities typically considered male behavior, like playing with trucks or guns". Boys' behavior remains unaltered, according to the study.

Yet, other scholars, like John Money, insist that newborns are a "blank slate" as far as their gender identity is concerned. This is also the prevailing view. Gender and sex-role identities, we are taught, are fully formed in a process of socialization which ends by the third year of life. The Encyclopedia Britannica 2003 edition sums it up thus:

"Like an individual's concept of his or her sex role, gender identity develops by means of parental example, social reinforcement, and language. Parents teach sex-appropriate behavior to their children from an early age, and this behavior is reinforced as the child grows older and enters a wider social world. As the child acquires language, he also learns very early the distinction between "he" and "she" and understands which pertains to him- or herself."

So, which is it - nature or nurture? There is no disputing the fact that our sexual physiology and, in all probability, our sexual preferences are determined in the womb. Men and women are different - physiologically and, as a result, also psychologically.

Society, through its agents - foremost amongst which are family, peers, and teachers - represses or encourages these genetic propensities. It does so by propagating "gender roles" - gender-specific lists of alleged traits, permissible behavior patterns, and prescriptive morals and norms. Our "gender identity" or "sex role" is shorthand for the way we make use of our natural genotypic-phenotypic endowments in conformity with social-cultural "gender roles".

Inevitably as the composition and bias of these lists change, so does the meaning of being "male" or "female". Gender roles are constantly redefined by tectonic shifts in the definition and functioning of basic social units, such as the nuclear family and the workplace. The cross-fertilization of gender-related cultural memes renders "masculinity" and "femininity" fluid concepts.

One's sex equals one's bodily equipment, an objective, finite, and, usually, immutable inventory. But our endowments can be put to many uses, in different cognitive and affective contexts, and subject to varying exegetic frameworks. As opposed to "sex" - "gender" is, therefore, a socio-cultural narrative. Both heterosexual and homosexual men ejaculate. Both straight and lesbian women climax. What distinguishes them from each other are subjective introjects of socio-cultural conventions, not objective, immutable "facts".

In "The New Gender Wars", published in the November/December 2000 issue of "Psychology Today", Sarah Blustain sums up the "bio-social" model proposed by Mice Eagly, a professor of psychology at Northwestern University and a former student of his, Wendy Wood, now a professor at the Texas A&M University:

"Like (the evolutionary psychologists), Eagly and Wood reject social constructionist notions that all gender differences are created by culture. But to the question of where they come from, they answer differently: not our genes but our roles in society. This narrative focuses on how societies respond to the basic biological differences - men's strength and women's reproductive capabilities - and how they encourage men and women to follow certain patterns.

'If you're spending a lot of time nursing your kid', explains Wood, 'then you don't have the opportunity to devote large amounts of time to developing specialized skills and engaging tasks outside of the home'. And, adds Eagly, 'if women are charged with caring for infants, what happens is that women are more nurturing. Societies have to make the adult system work [so] socialization of girls is arranged to give them experience in nurturing'.

According to this interpretation, as the environment changes, so will the range and texture of gender differences. At a time in Western countries when female reproduction is extremely low, nursing is totally optional, childcare alternatives are many, and mechanization lessens the importance of male size and strength, women are no longer restricted as much by their smaller size and by child-bearing. That means, argue Eagly and Wood, that role structures for men and women will change and, not surprisingly, the way we socialize people in these new roles will change too. (Indeed, says Wood, 'sex differences seem to be reduced in societies where men and women have similar status,' she says. If you're looking to live in more gender-neutral environment, try Scandinavia.)"


Sex or Gender

Biometric Gun Safes Save You Money! Home Work Out Videos Top Quality Kindle Ipad Review

Monday, December 19, 2011

Squad Cohesion Training: Assigning Fireteams

This is the first in a new series of tactical gaming training videos made by Dr.Strangelove. Training took place in Bad Company 2, with seriousturtle, Dismay, and Xianz-7

Hunter Sprinklers Heads Discounted

Thursday, December 15, 2011

Why France Football Team Lost In The World Cup 2010 - Lessons Learnt From Sport Psychology Points

!±8± Why France Football Team Lost In The World Cup 2010 - Lessons Learnt From Sport Psychology Points

Before the South Africa World Cup, nobody could ever imagine that the runner up of World Cup2006 would fall down that badly with two defeats, one draw, foul-mouthed squabbles in the dressing room and a team strike. So what happened with the French players psychologically?

The start of all things came with the bad words by Nicholas Anelka to his coach Domenech during half time game with Mexico. Put aside his inappropriate saying, the worse thing was that somebody leaked that information to the media. In sport psychology terms, a norm in a team was broken. Norms are the standards for behavior that is expected of team members. Norms are not formally adopted by the team but result from a gradual change in behavior until a consensus is reached. Norms are different from rules in the fact that rules are formal for everyone and there are normally some punishments for breaking the rule. Because norms are unobtrusive, they are sometimes taken for granted and only become important when violated. In the case of France team, for some reasons, the norm of keeping team issues inside the locker room was violated. And the result was really destructive.

Worst of all, the team represented by Patrick Evra boycotted training and some players showed the intention of avoiding playing the last game. In this case the whole team was united under the same cause: to protest against the decision to send Anelka back from the French Football Federation. In sport psychology terms, the team displayed very high cohesion. Team cohesion is defined as: "the resistance of the group to disruptive forces". When a team is highly cohesive like French team, it would be able to tolerate a great deal of negativity arising from the occurrence of unfavorable events, such as losing games, or receiving criticism in the media... Team cohesion is also divided into 2 type: task cohesion (regarding team goals and performance) and social cohesion (regarding relationship outside the task). In France team, the players showed very high social cohesion that led to the boycott and protest to support their teammate.

So what could have been fixed in that case? Obviously, there are many issues that had to be solved (from behavior of players to coach, setting up norms for communication with each other and to the media...). However, there is one main issue I believe should have been tackled. By interacting with players in an informal approach, a sport psychologist could help players restore and re-affirm their team goal. Obviously, they came to World Cup to represent their country and to make French people proud. As a national team, they carried the image of the whole nation and should behave accordingly, especially in front of foreign media. By reacting aggressively to coaches, they were successful in showing their team cohesion, yet failed to show their responsibilities for their nation and their fans. By re-aligning the team value and team goal to the players, a sport psychologist could help players redefine their priority and their purpose. This could potentially have led to different behaviors and performance by French players.

Although France team issues were rather extreme, it gives a very clear picture of many sport psychology issues that should have been addressed before and during the tournament. By being aware of norms and cohesion level in your team, you can prevent and address problems as well as improve team performance.


Why France Football Team Lost In The World Cup 2010 - Lessons Learnt From Sport Psychology Points

Buying Pole Electric Chain Saw Coach Hamptons Handbags Discount

Saturday, December 10, 2011

Group Games

!±8± Group Games

Group games can be successfully adapted to fit almost any atmosphere. Most game ideas will come with specific directions but as simple as it sounds, those directions CAN be adapted to fit YOUR needs. It is iportant to know is which particulars of the group game will fit your needs and which won't.

Lots of business use them to increase cohesion, team work as well as to increase creativity and problem solving. Team building games usually require the group to accomplish a task together and or to get to know each other better in order to create unity. When looking or adapting a group game to fit a business atmosphere, remember these particulars.

Schools use group games for both students and teachers; Teachers use group games to promote learning and eduction, while administrators use group games during training meetings to juice up what some may call "Not so juicy" content. Both are intended to make learning fun, so when looking for a game for these setting find a game that allows you to pick and chose the content used within the game.

Youth group games or counciling type settings are normally directed towards communication and activities that helps individuals find common ground. When searching for group games that apply to these situations be sure to find games that use "get to kow you questions" to stimulate conversations and help you lead or control the atmosphere or emotion of the meeting or event.

These principals are simple and can have a dramatic effect on whether or not your group games are a success.


Group Games

Alabaster Chandeliers Save Save Camber Sweatshirts

Wednesday, November 23, 2011

Function as a "Team Player" On the Job

!±8± Function as a "Team Player" On the Job

We all hear of the concept of the "Team Player" at work.

You may have heard such comments from your supervisors, trainers or other employees that "We function as a team". "It is not important that one member of the team does not.... or does not complete the sale... another member of the team will complete and finish the action or event."

You may be perplexed as to what this means. You may even be the "lone wolf" who prefers to work on their own and "get the job done".

Where did these concepts of "team players "in the workplace come into play, where did they originate and how does it all fit it so that I can understand the rules "and thus play the game" in order to keep my job? As well what are the benefits of this style of management in the workplace to both me and my employer? .....

The availability of management information to all employees , the rapid rate of technological advances and the competitive pressure of globalization have combined to result in unpredictable staffing needs and fundamental shifts in the working structures of current companies. The shift is away from management directed systems and towards "flat" team directed systems that increase each individual's responsibilities.

Companies are using a skilled core group of leaders to develop strategies to manage work teams that perform the design, production, marketing and servicing tasks.
Instead of middle managers, technology now transfers information between core groups and work teams.

Technology involving group think and sharing was first popularized by products such as "Lotus Notes". It used to be that management directives were handed down from the top by "middle managers" whose job was to portray and spread information up and down the chain.

It used to take approximately 7 to 8 years to design a car in the United States.
Everything was done on paper and had to physically hand travel up and down the chain of command, awaiting vital authorizations. Thanks to the modern communications afforded by such software and the internal communication it now takes only in the range of a year to a year and a half to design new cars. However middle management with its perks and privileges will go down kicking and screaming.

Flatter, leaner organizations respond more efficiently to competitive pressures and create a need for flexible, problem - solving team leaders.

Working in team's results in benefits for both team members and the organization in which they work. These benefits include: collaboration, communication. More efficient application of resources, talents and strengths resulting in sounder decision and solutions that can be made simultaneously.

Collaboration since people work together well and in the end will support each other because they identify with the "team."

Communication since team members realize the importance of passing on the information members need to operate more efficiently and effectively.

Teams result in the more efficient application of resources, talents and strengths since team members tend to apply themselves willingly. When one member of the group lacks certain knowledge and competence another is there to instantly fill the gap.

As a result of the increased input and shared expertise sound decisions and solutions are made almost instantly. Due to the shared expertise and communication issues and problems that never seem to get resolved now get immediate resolution.

Lastly since the team members as a result take pride in the effort and cohesion of the team it ensures that each member gets what he or she needs and in the end the result whether it be a project, product or service is turned out top quality.


Function as a "Team Player" On the Job

Shop Cash Deposit Safes Gmb Water Pump Immediately

Friday, November 18, 2011

Cohesion XP 11.2 Gaming Chair Ottoman with Wireless Audio

!±8± Cohesion XP 11.2 Gaming Chair Ottoman with Wireless Audio

Brand : Cohesion | Rate : | Price : $127.99
Post Date : Nov 18, 2011 14:06:30 | Usually ships in 24 hours


The Cohesion XP 11.2 Gaming Chair Ottoman features Wireless Audio, sporty and stylish design, and multi-functionality.

More Specification..!!

Used Exterior Steel Doors Hand Garden Tiller Guide Karaoke Machine For Home Quickly

Saturday, October 29, 2011

Cohesion BandBox Gaming Storage and Furniture Ottoman (Black)

!±8± Cohesion BandBox Gaming Storage and Furniture Ottoman (Black)

Brand : Cohesion | Rate : | Price : $66.33
Post Date : Oct 29, 2011 22:15:09 | Usually ships in 1-2 business days


  • Conveniently store your instruments inside of this ottoman while keeping them organized and ready to play
  • Storage space for drum set, gaming guitars, foot pedal, and microphone allow you to eliminate room clutter
  • Drums attach to a telescoping support for easy height adjustment
  • Ottoman will make a stylish and functional addition to any room in the house
  • Compatible with both Guitar Hero IV and any Rockband version; measures 35 inches long by 19 inches wide by 17.35 inches tall

More Specification..!!

Cohesion BandBox Gaming Storage and Furniture Ottoman (Black)

Shopping Button Batteries Cross Reference Used Swaddlers Pampers Felco 6 Pruner Buy Online

Friday, October 28, 2011

Cohesion XP 10.2 Gaming Chair with Wireless Audio

!±8± Cohesion XP 10.2 Gaming Chair with Wireless Audio

Brand : Cohesion | Rate : | Price : $100.78
Post Date : Oct 28, 2011 23:15:09 | Usually ships in 24 hours


  • Comfortable gaming chair with contoured design and ergonomic arm supports
  • Wireless FM 3-channel audio with 2-way speaker and integrated subwoofer
  • Easy-touch control panel with volume, power, bass, and channel selection controls
  • Folding, space-saving design; headphone and input/output jacks
  • Well-padded seatback and arm supports; meets or exceeds all CPSC standards

More Specification..!!

Cohesion XP 10.2 Gaming Chair with Wireless Audio

Promotions Nino Bossi Crossbody

Monday, October 24, 2011

FRAG

Документальный фильм о киберспорте "FRAG" Что простые смертные знают о таком явлении, как Киберспорт? Практически ничего! А все почему? Потому что Киберспорт остается в тени большого спорта и практически не освещается на широкую общественность. Да, издавались книги по руководству к разным играм, выходят журналы посвященные этой относительно новой отрасли на Земле, но не более того. В фильме рассматривается феномен киберспорта, с чего все началось, откуда появились всевозможные лиги и откуда берутся все эти деньги на призовые. Также фильм рассказывает о некоторых очень известных игроках, таких как Fatal1ty, ставшим самым успешным про-геймером в мире, а также истории Lost-Cauze, который смог пробраться из "грязи в князи". В фильме также появляются такие культовые в киберспорте личности как Slasher и Carmac. Теперь мы, да и все остальные могут узнать абсолютно всю правду о том, что же такое Киберспорт! Если ваши мамы и папы до сих пор не одобряют ваше увлечение, сажайте их за монитор и смело включайте новый документальный фильм о Киберспорте, с примитивным названием "Frag". Название: Фраг Оригинальное название: FRAG Год выхода: 2008 Жанр: Документальный (Киберспорт) Режисер: Mike Pasley В ролях: Johnathan "Fatal1ty" Wendel, Michal "Carmac" Blicharz, Jarod "Streetrunner" Reisin, и другие. Выпущено: США, Cohesion Productions Продолжительность: 01:27:56 Перевод: Субтитры "В фильме рассматривается феномен киберспорта, с чего все началось, откуда появились всевозможные лиги и ...

Promo Oriental Lamps

Saturday, October 22, 2011

Cohesion XP 10.0 Gaming Chair

!±8± Cohesion XP 10.0 Gaming Chair

Brand : Cohesion | Rate : | Price : $79.99
Post Date : Oct 23, 2011 00:45:24 | Usually ships in 24 hours


  • The Cohesion XP 10.2 Gaming Chair features a contoured, sleek design allows for comfort and high-tech fun.
  • The well-padded seatback and arm styling provide a unique style and comfort for hours of gaming.
  • Foldable space-saving design
  • Meets or exceeds all CPSC standards.

More Specification..!!

Cohesion XP 10.0 Gaming Chair

Purchase Decorative Mailboxes

Sunday, October 9, 2011

Cohesion BandBox Gaming Storage and Furniture Ottoman (Black)

!±8±Cohesion BandBox Gaming Storage and Furniture Ottoman (Black)

Brand : Cohesion
Rate :
Price : $80.08
Post Date : Oct 10, 2011 06:00:51
Usually ships in 1-2 business days



Hide the band by keeping your instruments neatly and stylishly stowed with this gaming storage ottoman from Cohesion.



Keep your instruments organized and accessible.
The black synthetic leather exterior offers a sleek appearance that will be suitable for any room in the house. The ottoman opens to reveal generous storage space for your instruments so they're always organized and accessible. The ottoman measures 35 inches long by 19 inches wide by 16.35 inches tall when closed.

Features:

  • Doubles as handy storage and stylish furniture
  • Storage space for drum set, gaming guitars, foot pedal, and microphone
  • Drums attach to a telescoping support for height adjustment
  • Compatible with both Guitar Hero IV and any Rockband version
  • Black PVC faux leather looks sleek and stylish in any room of the house
  • Measures 35 inches long by 19 inches wide by 17.35 inches tall
  • Assembly required

Last Minute Crew Neck Sweatshirts For Women Gas Leaf Blowers Right Now Dc15 Dyson Save

Saturday, October 1, 2011

Cohesion XP 10.0 Gaming Chair

!±8± Cohesion XP 10.0 Gaming Chair


Rate : | Price : $103.96 | Post Date : Oct 01, 2011 23:42:43
Usually ships in 24 hours

The Cohesion XP 10.2 Gaming Chair features Audio and its contoured, sleek design allows for comfort and high-tech fun.

Discount Pressure Washer Cleaners Coupon Eclipse Fitness

Friday, September 23, 2011

How to create imaginary leader of the Orcs for your RPG

!±8± How to create imaginary leader of the Orcs for your RPG

When creating a fictitious leader you need to decide what is to them that they could begin to take over the mantle of power. Too often, the Orcs are only part of a horde of nameless, more intelligent allies simply swarm forward and serve as cannon fodder direct, but a true master would have been a real culture, real leaders, and the reasons for the leaders, the have control. Here we will create three leaders of the imagination, so put these principles.

The first leaderif the head of a confederation of tribes that may be at the foot of a mountain, to exist at the top strings of a nation prosperous nation, both trade and raid on a regular basis. They number about 20,000 people, and many of them wearing their hats and shepherds of sheep and goats living busy life. They are rich, well armed with iron and with modern saddles, and are strongly linked by blood and family. Their leaders have transformed theReligion in the south and being relaxed for the most part and feel comfortable with his power.

The second leader of a large area would not normally be open levels allow cohesion, but a mass of hills and low mountains, valleys and slopes on which his tribe scattered, more divided in small tribes and clans of a large unit. It was a shrewd, violent orcs, because of mounting raids deep into human territory and then vanish again in his country, not to impose order on hisTrailer, but still it brings back good loot than anything else. His tribe would hold approximately 10,000 range, and almost together as a tribe.

The third tenant would be such a powerful medium, a participation of several brothers who continue their tribes by force and intimidation. His curse is that the north side of the mountain a few people to have to attack, forcing them to live off the land and impoverish beyond their southern neighbors. Asspends much of his time trying to find a road leading south to the South are actively courts and crush the orcs highlands.


How to create imaginary leader of the Orcs for your RPG

Rock Band Wireless Controller Buy Now

Thursday, September 15, 2011

Gambling and divorce

!±8± Gambling and divorce

There are several reasons for a person to divorce their spouse files. In some cases, other cultures or religions, for special reasons to stress on the other, that is to say, as some groups more likely to believe in the dissolution of marriage to poor financial management, in contrast to problems such as adultery. For some couples can ruin a person's addiction, family finances and placed almost insurmountable burden on the emotional relationship. Addiction to gamblingIn particular, have occasionally been cited as a reason for divorce because one spouse can not bear more with the recklessness of others.

Addiction to gambling is a serious problem in several cultural groups noted, gambling can be found almost anywhere in the world. Even among the religious groups that disagree with the game and players, some in secret practices that provide the ground or compromise their beliefs. While recovering addicts may requestTreatment by a large number of outlets based on faith or secular group therapy and more personal treatment centers get more addicts untreated.

When it comes to family cohesion, bringing strong pressure dependence on a few games together and keep a family afloat in difficult economic times. Among the spouses who suffer from addiction is usually sufficient to drive a wedge between the couple emotionally. When that person feels the need to provide for their own selfishNeeds and desires that they forget the promises made to their significant others. As a result, gambling spouse replaces the most important relationship in a person's life.

Terrible damage in the financial gambling to proper storage and buying habits. Since it is easy for people to quickly lose several thousand dollars, equivalent to years worth of work, the games can be very dangerous for the family finances. Contact a divorce lawyer today to learn more about how addiction can lead toDivorce proceedings.


Gambling and divorce

Old Gringo Celeste Buy Now Bargain Sale Polk Tower Speaker

Monday, September 12, 2011

The World Of Warcraft - A waste of time

!±8± The World Of Warcraft - A waste of time

From TimeSink, I spent my hours at the computer. Not only now, actually, but days. World of Warcraft is the most popular MMORPGs (Massively multiplayer online role-playing, wow!) In the history of online gaming - and that's why it's incredibly addictive. I played Everquest for 3 or 4 years before WoW was released, including a break of the game. Everquest ate a lot of my social life as a teenager, referred to in my bedroom after school (and sometimesduring school hours). Because I was older when I started playing WoW, I had the feeling that my time a little 'better deal - but I always spent too much time to play the game damn!

After almost three years of World of Warcraft, with its cartoon-character models, together guild of large (40 or more people in the cohesion of the demanding work for a goal, which ultimately was the largest TimeSink full) and the endless character development (look in other words, wasting 8 hoursan element type), my interest in the game calmed down. I left everything for a while 'just to take it again for another period of work, and as it seems now, put - for a good time. In total I spent about 150 days of the game World of Warcraft. This is all day, with 1 day 24 hours or 3600 hours in total. This was granted for a period of three years, but this does not change the fact that this game will eat about 3.5 months of my young life.

Now that you knowThis game has the potential to transform a normal, sociable person in a complete hermit, he left briefly to one of (maybe the only) positive aspects of World of Warcraft. The game forces the player to make friends. Of course you're not playing face to face with people you meet online (unless you could somehow the 10s of millions of people play this game together in a great stadium - or a small country), but has a purpose for promote unity and loyalty to the other players, it isseen regularly throughout the game. Friendships through the game online can potentially be done to extend the duration of the game, as is the case with my old Everquest guild. Although, I ended up losing contact with them. Otherwise, the only advantage that you do not need a top-of-the-line monster gaming machine to run WoW. The graphics are designed for smooth display of low-end PCs.

Now for the bad. My list of negatives associated with playing MMOs is much longer than the positive. Thea significant negative impact, as I explained above, the period of time the average player spends online. My marathon is not 3600 hours for a lot of people, unusual. With millions of players to play WoW, which is a lot of wasted time! The anonymity of an online game where everyone is faceless and the consequences of the treatment of other players are bad almost does not exist, some people say or do things that probably not in real life. Some games, this time in particular, has a policy of punishingPlayers who derogatory and insulting comments to make against other players, but if the crime (racial or sexual) is not particularly serious, there is usually no effect.

At times in line are the lines of what is right and wrong are blurred. Because of the amount of time spent in virtual world players, tend to take the game too seriously. In Everquest, where there are two factions that attack can kill each other and to the good side were called by the players as light,while the other (male) of them were known as people of color. For me it was a racist tendency have. Trash-talking was common in Everquest. One thing I liked about WoW - not members of opposing factions from each other (which I'm sure, will avoid many problems) to speak.

This is the World of Warcraft has explained from the perspective of an ex-addict. I particularly of my problems with the game (and more or less true for the entire genre). If you want to know more about the mechanisms ofGame, I suggest you visit the site Word of Warcraft. There are more games being released in the near future, so I decide to check out, but because of my experience with WoW (and Everquest), are increasingly in control of my addiction digital future. I had to learn to delegate my time in the hard way. The 10s of millions of WoW subscribers current must then learn the same lesson too!


The World Of Warcraft - A waste of time

Shop For Toro Trimmers Atv Rental Discount Last Minute Safety Siren Radon Gas Detector


Twitter Facebook Flickr RSS



Français Deutsch Italiano Português
Español 日本語 한국의 中国简体。







Sponsor Links